Trainwatch is a life sim, a horror game, and a time management experience rolled up into a haunting story about the eerie places you see from a speeding carriage

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Trainwatch is a life sim, a horror game, and a time management experience rolled up into a haunting story about the eerie places you see from a speeding carriage

Rock Paper Shotgun · 4 hours ago

Trainwatch is an upcoming game from Harvester Games, founded by Remigiusz Michalski (creator of The Cat Lady), which blends life sim, horror and time-management genres into a story about a heartbroken alcoholic named Troy working a remote, dead-end job as a level-crossing keeper. The game matters as part of a recent wave of train-themed titles, but stands out for using its railway setting to explore mundane despair and creeping dread, drawing comparisons to "Wes Anderson making a Silent Hill game, with trains."

Players control Troy from his lookout tower, opening and closing a crossing gate on cue from a phone while managing his stamina and sanity through actions like eating, drinking coffee, or phoning his estranged wife. The tower and surrounding "semi-open world" are rendered with a dollhouse-like side-on view that periodically distorts into unsettling angles reminiscent of Silent Hill, while low stamina or sanity blur the screen and block tasks. The game also scores players on speed at the gate, a mechanic laced with commentary on being replaceable by automation, and hints at deeper mysteries via a mysterious robed figure lurking near the tower.

  • Trainwatch mixes life sim, horror and time management around a level-crossing keeper's job
  • Made by Harvester Games' Remigiusz Michalski, creator of The Cat Lady
  • Manage stamina and sanity while spotting eerie details in a foggy world

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