Do a bit of visual programming and watch your party of heroes conquer an evil tower in Dungeon Automata

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Do a bit of visual programming and watch your party of heroes conquer an evil tower in Dungeon Automata

Rock Paper Shotgun · 11 hours ago

Dungeon Automata is an upcoming dungeon crawler from developer Medium-Rare Games that replaces manual combat with visual programming, letting players "code" their party's behaviour using linked nodes before sending them into battle. Described by its creator as an "autologic" – a blend of auto-battler and logic-based scripting – the game asks players to programme how party members react to situations, such as changing tactics based on an ally's health, rather than controlling them directly during fights. This offers a fresh spin on a genre often defined by dense stats and manual micromanagement.

Once adventurers are dispatched into the dungeon, players cannot intervene, making pre-run optimisation and trial and error central to success; the same visual scripting system also governs pathfinding through the levels. The game is not a roguelike, as each level is handcrafted rather than randomly generated, and it features black-and-white pixel art alongside a score from renowned composer Yuzo Koshiro, known for his work on Sonic the Hedgehog, Streets of Rage and Ys. A playable demo is currently available on Steam.

  • Dungeon Automata uses visual programming instead of manual combat control.
  • Players script party behaviour beforehand; no intervention once underway.
  • Features handcrafted levels, pixel art and composer Yuzo Koshiro; demo on Steam.

Art Culture

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