Control Resonant’s flexible assist mode eases its demanding combat

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Control Resonant’s flexible assist mode eases its demanding combat

The Verge · 2 hours ago

Control Resonant is a challenging action game featuring an extensive assist mode that allows players to adjust difficulty settings flexibly throughout their playthrough. The feature proves invaluable for managing the game's demanding combat, enabling players to set their own pace and navigate frustrating encounters without sacrificing engagement or story immersion.

The assist mode offers granular customisation options including damage modifiers, dodge window adjustment, immortality, and one-hit kills, accessible via the pause menu with no reload penalty or progression consequences. The reviewer employed these tools strategically—enabling assist features early when lacking combat abilities, disabling them during boss encounters for challenge, and activating superpowers to bypass repetitive combat sequences and reach narrative content. Remedy included this feature at launch, improving upon the original Control which received assist mode through post-release patching. However, Control Resonant suffers from design bloat with excessive enemies and open-world activities, and combat encounters that lack the engaging depth of comparable titles such as FromSoftware games, alongside persistent difficulty spikes.

  • Assist mode lets players flexibly adjust difficulty settings mid-game without reloading
  • Strategic toggles help manage frustration whilst maintaining challenge during boss fights
  • Game design has bloat issues but assist mode makes exploration and story more accessible

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Originally published by The Verge as “Control Resonant gets tough, but gives you the tools to deal with it”.