I definitely suck at Iron Bramble’s metroidvania grappling hook platforming, but its cyber-gothic megastructure world has me hungry for more
Iron Bramble is an upcoming pixel art metroidvania from the developers of Rusted Moss, featuring a grappling hook-based platformer set in a cyber-gothic megastructure. The game casts players as a story-eating demon woman in a world where humanity's souls have transferred into robotic bodies. The distinctive visual art is immediately striking, though the game's appeal will ultimately depend on how players respond to its traversal mechanics, which centre on timing, momentum and grappling hook mastery.
The grappling system requires players to hook onto designated surfaces and manage momentum to navigate platforming challenges, with combat introducing a twin-stick shooting element that must be balanced alongside traversal. Whilst the mechanic presents a steep learning curve and may not suit everyone, the game remains forgiving in practice—falling onto spikes respawns players at their last landed position rather than the room's beginning. A Steam demo is currently available, with the full game scheduled for release in 2027.
- Grappling hook metroidvania with striking cyber-gothic pixel art arriving 2027
- Challenging momentum-based platforming alongside twin-stick combat elements
- Demo available now on Steam; appeals to both casual players and speedrunner community