Nobody remembers the 10/10 masterpiece that put the makers of Hades on the map
To mark the 15th anniversary of Bastion, Polygon revisits Supergiant Games' debut title, arguing that it remains overlooked despite the studio's later fame from the Hades series. The piece frames Bastion as the origin point of Supergiant's signature blend of art direction, sound design and satisfying gameplay, and recommends it to fans of Hades 2 looking for their next game.
Originally released in July 2011 on Xbox Live Arcade before reaching other platforms, Bastion follows a silent, white-haired protagonist known as "the Kid" through a post-apocalyptic world of floating sky-islands, guided by a distinctive drawling narrator. The game uses the isometric perspective later seen in Transistor, and features a mix-and-match weapon upgrade system based at a hub area called the Bastion, a watercolour-style visual design, and a folk-infused soundtrack of strings and percussion. The article notes it holds up well today and is available on Nintendo Switch, PlayStation, Windows PC and Xbox.
- Bastion, Supergiant's 2011 debut, is praised as an overlooked classic.
- It set the studio's template later refined in Hades.
- Still holds up and available across all major platforms.