What we’ve been playing – “He takes great joy out of my suffering”

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What we’ve been playing – “He takes great joy out of my suffering”

Eurogamer · 5 hours ago

The article features rotating gaming journalists discussing their recent sessions. Connor fell victim to a friend's prank recommendation of BioShock Infinite: Burial at Sea, a DLC expansion he considers shockingly poor in quality. Though he recalled enjoying the main game's visual elements during childhood, returning to the series as an adult revealed significant narrative weaknesses, with the DLC representing a particularly extreme version of these problems.

Two other contributors explore different engagement patterns with games. One writer revisiting The Elder Scrolls III: Morrowind for a side project found the opening area remarkably layered with content, appreciating its complexity and design density. Meanwhile, another journalist discovered that spoiling 007 First Light's plot beforehand had an unexpected positive effect—knowing story beats allowed them to relax and savour environmental details and character dynamics rather than feeling pressured to progress, ultimately deepening their appreciation of the game's craft.

  • Gaming journalists share weekly play experiences including a deliberate prank involving a poorly-received DLC, rediscovery of a complex classic RPG, and an experiment where pre-spoiling a game improved enjoyment
  • BioShock Infinite's Burial at Sea expansion receives harsh criticism for quality whilst Morrowind impresses with dense world design and 007 First Light benefits from an unconventional approach to experiencing narrative

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