# 10 Games That Are Way Too Long for Their Own Good

- URL: https://talkfuse.com/story/10-games-that-are-way-too-long-for-their-own-good/
- Published: 2026-10-29T02:00:27+00:00
- Updated: 2026-10-29T02:54:26+00:00
- Original publisher: Polygon
- Original article: https://www.polygon.com/10-video-games-too-long/
- Topics: Gaming

## Key points

- More playtime can make a game feel like a chore.
- Repetition and sprawling stories are the main complaints.
- Three examples are discussed in the available article text.

## Summary

The article argues that some ambitious games overstay their welcome, turning potentially engaging stories into chores through repetitive missions, busy work or sprawling narratives. It says that plentiful content does not necessarily justify a long playtime, especially when the added hours weaken pacing or wear down players.

The excerpt discusses three examples: *Dragon Quest 7*, whose many island stories overwhelm its main plot; *Grand Theft Auto 4*, whose repetitive missions and muted tone make it feel longer than it is; and *Yakuza 5*, whose separate character storylines feel disconnected until late in the game. The article also notes that *Dragon Quest 7 Reimagined* removes several islands to make the adventure shorter.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
