# 2 months after releasing Zero Parades, Studio ZA/UM is laying off employees: ‘Its commercial performance has not enabled us to sustain a studio of our current size’

- URL: https://talkfuse.com/story/2-months-after-releasing-zero-parades-studio-za-um-is-laying-off-employees-its-commercial-performance-has-not-enabled-us-to-sustain-a-studio-of-our-current-size/
- Published: 2026-07-17T21:56:29+00:00
- Updated: 2026-07-18T06:15:01+00:00
- Original publisher: PC Gamer
- Original article: https://www.pcgamer.com/games/rpg/2-months-after-releasing-zero-parades-studio-za-um-is-laying-off-employees-its-commercial-performance-has-not-enabled-us-to-sustain-a-studio-of-our-current-size/
- Topics: Americas

## Key points

- ZA/UM is cutting jobs after Zero Parades' release two months ago.
- The studio cites weak commercial performance as the cause.
- It follows years of turmoil at the Disco Elysium developer.

## Summary

Studio ZA/UM, the Estonian developer behind Disco Elysium, is laying off staff just two months after releasing its follow-up title, Zero Parades. The studio said the game's commercial performance has not been strong enough to sustain its current size, marking a further setback for a studio that has faced years of turmoil since its acclaimed debut.

Details of the exact number of job losses were not specified, but the studio confirmed the cuts in a statement acknowledging that Zero Parades had underperformed commercially since its release roughly two months ago. The layoffs add to ZA/UM's turbulent recent history, following internal disputes and departures among the original Disco Elysium team in the years after that game's success.

---
Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
