# After earning $1 million on Steam from a game that took 4 months to make, stunned devs end up in Valve’s coveted “chocolate tier”

- URL: https://talkfuse.com/story/after-earning-1-million-on-steam-from-a-game-that-took-4-months-to-make-stunned-devs-end-up-in-valves-coveted-chocolate-tier/
- Published: 2026-08-04T17:01:21+00:00
- Original publisher: GamesRadar+
- Original article: https://www.gamesradar.com/games/strategy/after-earning-usd1-million-on-steam-from-a-game-that-took-4-months-to-make-stunned-devs-end-up-in-valves-coveted-chocolate-tier/
- Topics: Entertainment, Gaming

## Key points

- Physics-based tower defense game 'Sir, We Have an Orc Problem' generated $1.05 million in gross revenue within one week of Steam launch
- German studio Mumpitz Games completed the project in four months; the $10 game achieved 86% positive reviews with median playtime of 5 hours 20 minutes

## Summary

Mumpitz Games, a small German developer, achieved rapid commercial success with its release of Sir, We Have an Orc Problem, a physics-based tower defence strategy game. The title generated $360,000 in revenue during its first 24 hours and accumulated over $1 million in gross revenue within exactly one week, netting approximately $898,460 after accounting for taxes, refunds, and chargebacks. The developers noted that the game was completed in just four months by a team with extensive industry experience.

The game has received strong player reception, with 2,106 Steam reviews averaging 86% positive. Players report completing the experience in approximately 5 hours and 20 minutes on average, justifying its $10 price point. The developers have acknowledged that the visual presentation could be improved and have committed to continuing refinement of the game following its successful launch.

## Coverage

- [GamesRadar+: After earning $1 million on Steam from a game that took 4 months to make, stunned devs end up in Valve’s coveted “chocolate tier”](https://www.gamesradar.com/games/strategy/after-earning-usd1-million-on-steam-from-a-game-that-took-4-months-to-make-stunned-devs-end-up-in-valves-coveted-chocolate-tier/)
- [GamesRadar+: "I almost died": Solo dev says his Steam game made $1.3 million, but 99% of people refunded it so he's only getting $2,000](https://www.gamesradar.com/games/i-almost-died-solo-dev-says-his-steam-game-made-usd1-3-million-but-99-percent-of-people-refunded-it-so-hes-only-getting-usd2-000/)

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
