# After seeing them myself, I’m convinced WoW: Forever’s RP servers don’t need to be this separate, and I say that as a decorated veteran of MMO roleplay

- URL: https://talkfuse.com/story/after-seeing-them-myself-im-convinced-wow-forevers-rp-servers-dont-need-to-be-this-separate-and-i-say-that-as-a-decorated-veteran-of-mmo-roleplay/
- Published: 2026-11-07T18:00:00+00:00
- Updated: 2026-11-07T18:25:13+00:00
- Original publisher: PC Gamer
- Original article: https://www.pcgamer.com/games/world-of-warcraft/after-seeing-them-myself-im-convinced-wow-forevers-rp-servers-dont-need-to-be-this-separate-and-i-say-that-as-a-decorated-veteran-of-mmo-roleplay/
- Topics: Gaming

## Key points

- Roleplay servers feel calmer and more immersive.
- Most group content does not involve roleplaying.
- The writer wants optional travel to PvE servers.

## Summary

The writer argues that WoW: Forever’s roleplay servers should be able to connect with the Normal PvE servers, even though keeping roleplayers mainly on separate servers makes sense. After spending around 15 hours playing on a roleplay server, they say its calmer atmosphere is valuable, but the strict separation limits players’ options without a clear benefit.

Roleplay mostly happens spontaneously in the open world or in dedicated social areas, rather than during group content, and only a small share of players stay in character all the time. The writer has seen both lore-friendly and joke character names, with little hostility beyond one passive-aggressive complaint about mining nodes. They suggest allowing roleplayers to join PvE groups or travel between server types, which could also help players keep their established characters if roleplay-server populations decline.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
