# Agent 64: Spies Never Die review – licence to kill time like the 90s never ended

- URL: https://talkfuse.com/story/agent-64-spies-never-die-review-licence-to-kill-time-like-the-90s-never-ended/
- Published: 2026-08-13T13:00:01+00:00
- Updated: 2026-08-13T13:14:24+00:00
- Original publisher: The Guardian (publisher lean: Left)
- Original article: https://www.theguardian.com/games/2026/aug/13/agent-64-spies-never-die-review-pc-replicant-d6
- Topics: Americas, Business, Culture, Fashion, Markets, Technology, World

## Key points

- A fond but flawed GoldenEye-style retro shooter.
- Split-screen multiplayer is its strongest feature.
- Old-fashioned controls and levels frustrate.

## Summary

Agent 64: Spies Never Die is a deliberately retro first-person shooter that closely imitates the look, feel and design of GoldenEye 007 and Perfect Dark. The reviewer finds its nostalgia appealing, particularly in its fast-paced action and split-screen multiplayer, but says its outdated controls and level design can make it frustrating.

Developed largely by one person, Replicant D6, the PC game uses low-budget visuals, subtitles instead of voice acting, blocky environments and features such as Big Head mode. Its short missions encourage replaying them for fast completion times, while solo, co-op and local deathmatch modes provide variety; however, confusing corridors, dead ends and restarting levels after death reflect the drawbacks of its 1990s inspirations.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
