# “Art, including characters, terrain, animations, cutscenes and UI” Bandai Namco and Monolith Soft helped out with Ocarina of Time on Switch 2

- URL: https://talkfuse.com/story/art-including-characters-terrain-animations-cutscenes-and-ui-bandai-namco-and-monolith-soft-helped-out-with-ocarina-of-time-on-switch-2/
- Published: 2026-11-09T12:45:50+00:00
- Updated: 2026-11-09T13:34:16+00:00
- Original publisher: Eurogamer
- Original article: https://www.eurogamer.net/ocarina-of-time-support-studios-confirmed-switch-2
- Topics: Art, Culture, Entertainment, Software, Technology, TV

## Key points

- Monolith Soft and Bandai Namco Studios are credited on the Switch 2 game.
- Bandai Namco created a range of visual assets and artwork.
- Datamined files suggest Master Quest content may follow.

## Summary

Monolith Soft and Bandai Namco Studios contributed to the Nintendo Switch 2 version of The Legend of Zelda: Ocarina of Time, with the companies credited as support studios. Bandai Namco confirmed it was commissioned to create visual assets, showing how Nintendo drew on external studio expertise for the release.

Its work covered characters, environments, animations, cutscenes and user interface elements. Bandai Namco has supported Nintendo games for years, including Mario Kart 8 and more recent first-party titles; Monolith Soft is known for the Xenoblade series. The game launched on 5 November 2026, and datamined files reportedly include Master Quest code, raising the possibility of future downloadable content.

---
Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
