# Big Walk developer House House reveal genAI use in final stretch of development, only revealing it now as “it has become a matter of public interest”

- URL: https://talkfuse.com/story/big-walk-developer-house-house-reveal-genai-use-in-final-stretch-of-development-only-revealing-it-now-as-it-has-become-a-matter-of-public-interest/
- Published: 2026-11-10T10:19:30+00:00
- Updated: 2026-11-10T11:38:59+00:00
- Original publisher: Rock Paper Shotgun
- Original article: https://www.rockpapershotgun.com/big-walk-developer-house-house-reveal-genai-use-in-final-stretch-of-development-only-revealing-it-now-as-it-has-become-a-matter-of-public-interest
- Topics: AI, Entertainment, Software, Technology, TV

## Key points

- House House used an LLM to help solve technical problems in *Big Walk*.
- The use touched well under 0.1% of the game’s code.
- The studio says it will introduce an internal AI policy.

## Summary

House House has disclosed that it used a large language model during the final stretch of developing *Big Walk*, prompting discussion because the game was being considered for the Independent Games Festival. The studio said the tool helped with technical problems and bugs, and that generative AI was not used elsewhere in the game’s production.

The studio said well under 0.1% of the game’s code was connected to this use. One example involved a rendering issue that slowed the game around sunrise and sunset: after other attempts failed, an LLM suggested a possible fix, which developers extensively modified into about 10 lines of working code. House House said it had no internal AI policy at the time and plans to create one; it disclosed the use publicly because it had become a matter of public interest.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
