# Big Walk review

- URL: https://talkfuse.com/story/big-walk-review/
- Published: 2026-08-03T13:00:00+00:00
- Original publisher: Eurogamer
- Original article: https://www.eurogamer.net/big-walk-review
- Topics: Gaming

## Key points

- House House's follow-up to Untitled Goose Game reviewed positively
- Big Walk is a co-operative "hangout" puzzle-adventure for 2-12 players
- Proximity chat and rolling collectible objects drive its humour and teamwork

## Summary

Big Walk is a new co-operative puzzle-adventure from House House, the Melbourne studio behind Untitled Goose Game, released for small groups of friends to play together online. Rather than repeating the goose-based slapstick of its predecessor, the game carves out its own niche as a "hangout game," blending relaxed exploration with focused, collaborative puzzle-solving, and stands out as an unusually accomplished example of this increasingly popular multiplayer genre.

The game is designed for two to twelve players, with certain elements retuned depending on group size, and is set on a sprawling island wilderness dotted with colourful man-made landmarks. A deliberately aggressive proximity-chat system means players easily drift out of earshot of one another, reinforcing a recurring tension between togetherness and isolation that the review says defines the experience. Progression revolves around collecting round, gourd-like objects (nicknamed "kongs" by the reviewer's group) that unlock new abilities but are prone to comically rolling away, generating the kind of shared in-jokes and communication mishaps the game is built around.

---
Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
