Black Myth: Wukong sequel isn’t using AI because the devs were inspired by The Odyssey and Christopher Nolan’s filmmaking techniques: “No rush”
Game Science, the studio behind Black Myth: Wukong, has confirmed that its sequel, Black Myth: Zhong Kui, will not use generative AI in its design or asset creation. Co-founder and art director Yang Qi explained the decision is a deliberate creative choice rather than a rejection of new technology outright, drawing a comparison to how director Christopher Nolan favours traditional, "older technical means" when making his films, including his upcoming adaptation of The Odyssey. The stance matters because many studios are turning to generative AI to speed up asset production, and Game Science's public rejection of that approach for a major, closely watched sequel signals a bet on artistic authenticity over efficiency.
Black Myth: Zhong Kui, the follow-up to 2024's acclaimed Black Myth: Wukong and inspired by the Chinese folklore figure of the same name, is currently said to be in the "final stage" of its design and asset production. When asked whether AI tools might be used to accelerate that process, Yang Qi's response was simply "No rush," reflecting the studio's willingness to prioritise patient, craft-driven development over a faster turnaround. The comments suggest Game Science intends to maintain the hand-crafted visual approach that helped make its debut title a commercial and critical success, rather than adopting AI shortcuts even as development timelines lengthen.
- Black Myth: Zhong Kui sequel will not use generative AI for assets
- Studio cites Christopher Nolan's traditional filmmaking methods as inspiration
- Co-founder Yang Qi says there's "no rush" to speed up development