# Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword’s difficulty, and says it has the data to prove it got it right

- URL: https://talkfuse.com/story/despite-initial-player-concerns-capcom-feels-good-about-onimusha-way-of-the-swords-difficulty-and-says-it-has-the-data-to-prove-it-got-it-right/
- Published: 2026-10-26T12:32:53+00:00
- Updated: 2026-11-07T08:56:35+00:00
- Original publisher: Eurogamer
- Original article: https://www.eurogamer.net/onimusha-way-of-the-sword-enemy-difficulty-capcom
- Topics: Americas, Entertainment, Gaming, TV

## Key points

- Capcom believes the game’s difficulty hits its intended balance.
- Player progress data supports the team’s view.
- The game has sold one million copies.

## Summary

Capcom says it is satisfied with the difficulty of Onimusha: Way of the Sword, despite players’ mixed reactions to its pre-launch demo. Director Satoru Nihei said the aim was to let players progress through the story while facing enough challenge to make victories satisfying.

The game was not intended to be as difficult as Sekiro or the Nioh series. Capcom tracks where players struggle and how they progress, and says the data suggests the difficulty is close to the team’s target. Some criticisms of passive enemies remain, though they are less noticeable in the final release; the game has sold one million copies and received strong reviews.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
