# Doom studio is “doing great” despite Xbox cutting half its staff, studio head insists

- URL: https://talkfuse.com/story/doom-studio-is-doing-great-despite-xbox-cutting-half-its-staff-studio-head-insists/
- Published: 2026-11-03T16:04:32+00:00
- Updated: 2026-11-06T10:55:24+00:00
- Original publisher: GamesRadar+
- Original article: https://www.gamesradar.com/games/fps/doom-studio-id-software-is-doing-great-despite-xbox-cutting-half-its-staff-co-director-insists-and-the-survivors-are-really-excited-about-what-wolfenstein-dev-machinegames-is-doing/
- Topics: Entertainment, Gaming

## Key points

- id Software has lost about half its staff amid Xbox cuts.
- Studio co-director Marty Stratton says the team is doing well.
- Closer work with MachineGames leaves questions about future Doom plans.

## Summary

Xbox plans to cut 3,200 jobs by the end of its fiscal year, and Doom and Quake developer id Software has lost about half its staff. Studio co-director Marty Stratton says the team is “doing great” after the departures, though the scale of the cuts raises questions about its capacity and long-term resilience.

Stratton says there was a deliberate effort to keep the studio viable across game development and technology. The article reports that id Software’s in-house id Tech engine is now managed by one person, and says the studio is working more closely with Wolfenstein developer MachineGames on technology. Stratton says the collaboration began before the layoffs and that both teams are excited about their plans, but the article notes uncertainty about what this means for future Doom games.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
