# Fallout co-creator says turn-based and real-time RPGs both have “loud vocal advocates” who won’t play anything else, so devs can’t please everyone

- URL: https://talkfuse.com/story/fallout-co-creator-says-turn-based-and-real-time-rpgs-both-have-loud-vocal-advocates-who-wont-play-anything-else-so-devs-cant-please-everyone/
- Published: 2026-08-18T15:38:45+00:00
- Updated: 2026-08-18T16:50:16+00:00
- Original publisher: GamesRadar+
- Original article: https://www.gamesradar.com/games/fallout/fallout-co-creator-says-turn-based-and-real-time-rpgs-both-have-loud-vocal-advocates-who-wont-play-anything-else-so-devs-cant-please-everyone/
- Topics: Gaming

## Key points

- Fallout co-creator says turn-based and real-time RPG fans are equally passionate.
- Both fanbases include people who won't play the other style.
- Developers can't please both audiences with one combat system.

## Summary

A co-creator of the original Fallout has weighed in on the long-running debate between turn-based and real-time combat in role-playing games, arguing that both camps include committed fans who refuse to play games using the other system. The comment highlights a persistent tension in RPG design, where developers must choose a combat style knowing it will alienate a vocal segment of the potential audience regardless of which they pick.

The remarks reflect a broader industry reality that RPG combat systems remain divisive among players, with strong preferences on both sides making it effectively impossible to satisfy everyone with a single approach. The comments come from a figure closely associated with Fallout, a franchise itself rooted in turn-based combat, giving added weight to the observation given the series' own history of shifting design approaches across its instalments.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
