# Fallout veteran Brian Fargo says “I LOATHE companions that point out the obvious,” and that’s why his new RPG won’t feature an annoying sidekick

- URL: https://talkfuse.com/story/fallout-veteran-brian-fargo-says-i-loathe-companions-that-point-out-the-obvious-and-thats-why-his-new-rpg-wont-feature-an-annoying-sidekick/
- Published: 2026-07-17T09:44:57+00:00
- Updated: 2026-07-24T04:14:15+00:00
- Original publisher: GamesRadar+
- Original article: https://www.gamesradar.com/games/rpg/fallout-veteran-brian-fargo-says-i-loathe-companions-that-point-out-the-obvious-and-thats-why-his-new-rpg-wont-feature-an-annoying-sidekick/
- Topics: Entertainment, Gaming

## Key points

- Brian Fargo rejects overly instructive companion characters.
- His new RPG will avoid an “annoying sidekick”.
- The aim is to give players more room to discover things.

## Summary

Brian Fargo, a veteran developer associated with the Fallout series, has said his forthcoming role-playing game will not include a conventional companion character who repeatedly explains obvious information to the player. He argues that such sidekicks can be irritating, suggesting the game will take a less intrusive approach to guiding players through its world and systems.

Fargo’s comments reflect a wider design debate in RPGs over how much direction players should receive and whether companion dialogue can undermine discovery. The article presents his stance as a deliberate response to a familiar genre trope: characters who provide constant hints or narration rather than allowing players to work things out independently.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
