# First Mortal Shell 2 balance patch stacks the deck for players: refunds for anyone who wasted Glimpses, bosses nerfed, and gold drops buffed massively

- URL: https://talkfuse.com/story/first-mortal-shell-2-balance-patch-stacks-the-deck-for-players-refunds-for-anyone-who-wasted-glimpses-bosses-nerfed-and-gold-drops-buffed-massively/
- Published: 2026-08-21T21:00:31+00:00
- Updated: 2026-08-24T15:59:37+00:00
- Original publisher: GamesRadar+
- Original article: https://www.gamesradar.com/games/action-rpg/first-mortal-shell-2-balance-patch-stacks-the-deck-for-players-refunds-for-anyone-who-wasted-glimpses-bosses-nerfed-and-gold-drops-buffed-massively/
- Topics: Gaming

## Key points

- Balance Patch 1 launched on PC, with console releases planned shortly afterwards.
- Shell-map Glimpses are refunded, gold drops are higher, and weapon smelting is much cheaper.
- Several bosses and enemies were weakened, while selected weapons and Tarstones were improved.

## Summary

Cold Symmetry released Balance Patch 1 for the PC version of Mortal Shell II shortly after the game’s launch, with PlayStation 5 and Xbox Series versions stated to be forthcoming. The update changes the economy by making Shell-map locations cost Gloom rather than Glimpses. Players who had already spent Glimpses on those maps can collect refunds from the Shell Keeper’s alcove in Blackmarrow. Enemy gold drops have been increased overall, while enemies in Mammon now yield twice as much gold; the Gloom cost of smelting a weapon at the Tarforge has also been reduced by 75%. The developer said the rapid patch was intended to bring the game closer to its open-beta balance and its intended design while a larger update undergoes testing.

The patch also lowers the combat burden in several encounters. The Lost Child’s base damage and health were reduced by 10% and 15% respectively, while Monolith’s damage fell by 19%, its health by 10%, and some of its attacks were retimed. Several ordinary enemies had their health reduced, including the Infested Stalker by 52.4%, and many beta enemies reverted to their beta health values. Alongside these reductions, selected weapons and Tarstones were strengthened: Troubador’s Lute received a 100% attack-damage increase, Great Martyr’s Blade gained 20%, and several Tarstones were buffed. The update also includes crash, bug-fix and performance work.

## Coverage

- [GamesRadar+: First Mortal Shell 2 balance patch stacks the deck for players: refunds for anyone who wasted Glimpses, bosses nerfed, and gold drops buffed massively](https://www.gamesradar.com/games/action-rpg/first-mortal-shell-2-balance-patch-stacks-the-deck-for-players-refunds-for-anyone-who-wasted-glimpses-bosses-nerfed-and-gold-drops-buffed-massively/)
- [Steam Community: Balance Patch 1 - Patch Notes](https://steamcommunity.com/app/2584270/discussions/0/582805931178489108/)

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
