# GTA 6 Was Never Going to Hit 60 Frames per Second on Consoles

- URL: https://talkfuse.com/story/gta-6-was-never-going-to-hit-60-frames-per-second-on-consoles/
- Published: 2026-11-10T19:15:00+00:00
- Updated: 2026-11-10T22:40:53+00:00
- Original publisher: IGN
- Original article: https://www.ign.com/articles/gta-6-was-never-going-to-be-60-frames-per-second-on-consoles
- Topics: Entertainment, Gaming, GTA 6, TV

## Key points

- Rockstar is targeting 30fps on every console.
- A densely populated world may strain console CPUs.
- The PS5 Pro gets visual upgrades instead of a higher frame rate.

## Summary

Rockstar has said it is targeting 30 frames per second on all consoles for GTA 6, including the PS5 Pro. The article argues that a steady 60fps may have been out of reach because the game’s densely populated open world places heavy demands on console processors, which extra graphics power alone cannot address.

Rockstar says the map is larger than in its previous games and designed to be especially busy. Consoles use an eight-core Zen 2 CPU and shared memory for simulation and graphics, which could constrain performance; the PS5 Pro is instead set to add ray tracing and PSSR. The article notes that performance metrics have not been made public, and says the game is due on 19 November, with PC play likely to offer more scope for higher frame rates.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
