# How to get the crude lockpick recipe in DREADMOOR, all lockpick types, and how to use them

- URL: https://talkfuse.com/story/how-to-get-the-crude-lockpick-recipe-in-dreadmoor-all-lockpick-types-and-how-to-use-them/
- Published: 2026-11-10T21:41:59+00:00
- Updated: 2026-11-10T22:50:59+00:00
- Original publisher: Destructoid
- Original article: https://www.destructoid.com/how-to-get-the-crude-lockpick-recipe-in-dreadmoor-all-lockpick-types-and-how-to-use-them/
- Topics: Culture, Food

## Key points

- Complete Mad Nick’s fishing quest to get the Crude Lockpick recipe.
- Catch two Cryptmaw fish at night with at least 30 Line Strength.
- Find the glowing sweet spot and hold D to turn the lock.

## Summary

In DREADMOOR, players can unlock the Crude Lockpick recipe by completing the “Catch a Mutant Fish” story quest, which becomes available after meeting Mad Nick on his island. Lockpicks are needed to open locked doors and treasure chests, making the recipe an important step for reaching more of the game’s settlements and loot.

The quest requires catching two Cryptmaw fish late at night, with at least 30 Line Strength; equipping Braided Line at the trading post meets that requirement. The Crude Lockpick costs one Rubber and one Metal Plate to craft, and players can carry up to 12, sharing inventory slots with First Aid Kits. To pick a lock, position the tool at the glowing sweet spot and hold D to turn it; forcing the lock breaks the tool. Iron and Master Lockpicks are also mentioned, but their recipe details are not yet available.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
