# ‘Marvel’s Wolverine’ Length Officially Makes Players Question $70 Price Tag

- URL: https://talkfuse.com/story/marvels-wolverine-length-officially-makes-players-question-70-price-tag/
- Published: 2026-09-11T17:46:11+00:00
- Updated: 2026-09-11T19:08:43+00:00
- Original publisher: Collider
- Original article: https://collider.com/marvels-wolverine-players-canceling-preorders-reviews/
- Topics: Entertainment, Film, Gaming, Marvel's Wolverine

## Key points

- Marvel's Wolverine gets mostly positive reviews but faces length and value complaints.
- Some players cancelling pre-orders over its roughly 13-hour campaign.
- Critics also flag repetitive combat and overly linear, restrictive design.

## Summary

Marvel's Wolverine, Insomniac Games' long-awaited PlayStation exclusive, has received largely positive reviews ahead of its 15 September release, but complaints about its short length and restrictive design are prompting some fans to cancel pre-orders or wait for a price drop. Critics have praised its brutal combat and portrayal of Logan, and it is not being dismissed as a poor game, but concerns over value for money at its $70 asking price have spread widely on social media since the review embargo lifted.

The Verge reported finishing the campaign in around 13 hours and criticised dull side exploration and a more linear structure than Insomniac's Spider-Man titles, while The Guardian praised Liam McIntyre's performance but found combat grew repetitive and environments felt closed off. Players on Reddit and X have cited "patronising" hand-holding and intrusive guidance, with one X user joking the game "can't cost more than its Metacritic score." Despite this, the article notes there is no sign of a widespread boycott, as many players remain enthusiastic about the game's story and cinematic presentation.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
