# Onimusha: Way of the Sword’s incredible sword-fighting secret sauce explained: ‘We really wanted to focus on creating this very realistic, grounded sword action’

- URL: https://talkfuse.com/story/onimusha-way-of-the-swords-incredible-sword-fighting-secret-sauce-explained-we-really-wanted-to-focus-on-creating-this-very-realistic-grounded-sword-action/
- Published: 2026-08-06T10:19:18+00:00
- Updated: 2026-08-25T03:45:00+00:00
- Original publisher: PC Gamer
- Original article: https://www.pcgamer.com/games/action/onimusha-way-of-the-swords-incredible-sword-fighting-secret-sauce-explained-we-really-wanted-to-focus-on-creating-this-very-realistic-grounded-sword-action/
- Topics: Americas

## Key points

- Onimusha: Way of the Sword developers discuss realistic, grounded sword combat design
- Team quote emphasises weighty, believable swordplay over previous games
- Full article detail unavailable due to incomplete source content

## Summary

PC Gamer published a piece on Onimusha: Way of the Sword, the upcoming instalment in Capcom's samurai action series, focusing on how its developers approached the game's sword-combat system. According to a quote from the team, the design goal was to create "realistic, grounded sword action", suggesting a shift towards more weighty, physically believable combat compared to earlier entries in the franchise.

Unfortunately, the specific technical and design details behind this approach are not available in the retrieved article text, which consists largely of site navigation and membership promotional content rather than the full interview. The piece appears to draw on comments from the development team explaining the philosophy and techniques used to achieve this grounded combat feel, but the substantive detail could not be extracted from the source provided.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
