# Question time: What makes a ‘good’ grind in an MMO?

- URL: https://talkfuse.com/story/question-time-what-makes-a-good-grind-in-an-mmo/
- Published: 2026-08-01T15:00:00+00:00
- Updated: 2026-08-26T02:31:28+00:00
- Original publisher: PC Gamer
- Original article: https://www.pcgamer.com/games/mmo/question-time-what-makes-a-good-grind-in-an-mmo/
- Topics: Gaming

## Key points

- MMO grinding can be relaxing when it supports a meaningful goal.
- Modern games retain grinding through varied progression systems.
- The writer asks players whether repetitive tasks feel satisfying.

## Summary

PC Gamer’s Harvey Randall argues that repetitive progression in massively multiplayer online games can be enjoyable rather than inherently tedious. He suggests a “good” grind provides a low-pressure, almost meditative activity alongside longer-term goals, while still avoiding the excessive repetition that defined some older MMOs.

Randall defines grinding as repeatedly performing an activity to reach a goal, noting that it persists in modern forms such as battle passes, seasons, world quests and Final Fantasy 14 relic weapons. While pursuing 600 units of crystal paste for a relic weapon, he repeatedly ran low-level dungeons and found the routine relaxing when paired with music; he invites readers to discuss whether they find such busywork satisfying or frustrating.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
