# Resident Evil Director Knows RE2 Didn’t Have Snow or iPhones, But He ‘Took Liberties’ to Make the Movie Better

- URL: https://talkfuse.com/story/resident-evil-director-knows-re2-didnt-have-snow-or-iphones-but-he-took-liberties-to-make-the-movie-better/
- Published: 2026-07-26T14:38:21+00:00
- Updated: 2026-07-26T17:14:39+00:00
- Original publisher: IGN
- Original article: https://www.ign.com/articles/resident-evil-director-knows-re2-didnt-have-snow-or-iphones-but-he-took-liberties-to-make-the-movie-better
- Topics: Entertainment, Film, Gadgets, Gaming, Horror, Technology

## Key points

- Cregger defends snowy, modern setting as a deliberate departure from RE2's lore
- He says he isn't adapting the games' plot or characters directly
- Film aims to capture the feel of playing a Resident Evil game

## Summary

Resident Evil director Zach Cregger has addressed criticism over his upcoming film's snowy setting and modern-day touches like iPhones, which depart from the source material's late-1990s, rainy Raccoon City setting. Speaking at San Diego Comic-Con 2026 following the release of a new trailer, Cregger explained that he deliberately "took liberties" with the games' lore because he believes the changes serve the story and visuals better, rather than attempting a strict adaptation.

Cregger stressed he is not trying to replicate the games' characters or plot beat-for-beat, arguing that Leon, Claire and the other games' cast are already perfectly realised in that medium and any live-action version would likely fall short. Instead, he wants his film to capture the feel of playing a Resident Evil game, retaining essential elements such as the T-Virus, Umbrella Corporation and Raccoon City, while structuring the story around a single character moving between distinct, threat-filled locations, much like the games' level design.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
