Resonance: A Plague Tale Legacy Feels More Like a Tomb Raider Game

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Resonance: A Plague Tale Legacy Feels More Like a Tomb Raider Game

Developing story first seen 3 hours ago

Polygon · 3 hours ago

Polygon's review of Resonance: A Plague Tale Legacy has been updated with further detail, reinforcing its verdict that Asobo Studio's prequel abandons almost everything that defined the earlier games, Innocence (2019) and Requiem (2022). The rat swarms and stealth-focused mechanics that made the series distinctive are gone, replaced by a conventional parry-and-dodge combat system the reviewer calls bland and closer to Tomb Raider than Plague Tale. This matters because it risks diluting what set the franchise apart in a crowded action-adventure genre, even though the game still earns praise for its performances and storytelling.

The additional detail reveals more of the plot and structure: players control Sophia, a supporting character from Requiem, fifteen years before the main story, as she and her group of plunderers pursue a mysterious treasure island linked to her father's death. After a failed mission in Venice, Sophia and companion Leni reach the island, revealed to be the mythical site where King Minos imprisoned the Minotaur, and the game shifts into exploration of Minoan ruins and puzzle-solving that the reviewer finds more compelling than the combat. While the tutorial-heavy opening and generic action are criticised as tedious departures from the series' immersive-sim roots, the island exploration and narrative are highlighted as the game's stronger elements.

  • Polygon review update adds detail on Resonance's Minoan island setting.
  • Combat likened to generic Tomb Raider-style action, not classic Plague Tale.
  • Story and island exploration praised despite gameplay departures.

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