# Skyrim vet says it “felt good” playing Baldur’s Gate 3 because decisions had “actual consequences”

- URL: https://talkfuse.com/story/skyrim-vet-says-it-felt-good-playing-baldurs-gate-3-because-decisions-had-actual-consequences/
- Published: 2026-11-09T16:24:45+00:00
- Updated: 2026-11-09T17:49:03+00:00
- Original publisher: GamesRadar+
- Original article: https://www.gamesradar.com/games/baldur-s-gate/skyrim-veteran-says-it-felt-good-playing-baldurs-gate-3-because-decisions-had-actual-consequences-while-bethesda-will-let-the-player-play-everything/
- Topics: Gaming

## Key points

- Bruce Nesmith praised Baldur’s Gate 3’s consequential choices.
- Those choices can close off parts of a playthrough.
- Seeing other paths may require another character.

## Summary

Bruce Nesmith, a veteran designer of Bethesda’s Elder Scrolls and Fallout games, says he enjoyed Baldur’s Gate 3 because its choices can have lasting consequences. He said this made decisions feel more meaningful, even when they closed off parts of the game.

Nesmith contrasted Larian’s branching role-playing game with Bethesda’s approach of letting players experience many factions and storylines in one playthrough. Baldur’s Gate 3 often requires another character and a different path to see what was missed; the article notes Morrowind also limits players to joining one of three great houses, though its consequences are more limited.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
