# Skyrim’s lead designer has 2 big asks of The Elder Scrolls 6: Sentinel, and only one of them is something most players have ever thought about

- URL: https://talkfuse.com/story/skyrims-lead-designer-has-2-big-asks-of-the-elder-scrolls-6-sentinel-and-only-one-of-them-is-something-most-players-have-ever-thought-about/
- Published: 2026-11-06T14:21:52+00:00
- Updated: 2026-11-06T15:55:30+00:00
- Original publisher: PC Gamer
- Original article: https://www.pcgamer.com/games/the-elder-scrolls/skyrims-lead-designer-has-2-big-asks-of-the-elder-scrolls-6-sentinel-and-only-one-of-them-is-something-most-players-have-ever-thought-about/
- Topics: Culture, Fashion

## Key points

- Bruce Nesmith wants better mounts in *The Elder Scrolls 6*.
- He also argues for ladders players can actually climb.
- Ladders bring complex design and programming challenges.

## Summary

Former *Skyrim* lead designer Bruce Nesmith says he hopes *The Elder Scrolls 6* improves its mounts and adds proper ladders. He argues that richer horse gameplay would make riding more useful, while climbable ladders could give the art team more ways to build multi-level spaces.

Nesmith said mounted combat or horses that can assist in fights would be welcome, though designing mounts involves difficult choices. In *Skyrim*, mounted combat was rudimentary and added in a patch. Ladders in current games act as instant transitions or are replaced by stairs; making them fully usable raises programming questions about multiple climbers, NPC behaviour, animations and characters being hit or killed while climbing.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
