# Square Enix should never make a Final Fantasy game without turn-based combat again

- URL: https://talkfuse.com/story/square-enix-should-never-make-a-final-fantasy-game-without-turn-based-combat-again/
- Published: 2026-10-29T20:00:18+00:00
- Updated: 2026-10-29T21:56:37+00:00
- Original publisher: Polygon
- Original article: https://www.polygon.com/final-fantasy-resonance-blueprint-for-new-ff-games/
- Topics: Entertainment, Gaming, TV

## Key points

- The writer sees Resonance as a confident direction for Final Fantasy.
- Its turn-based combat and job system provide enough innovation.
- Recent mainline games are criticised for chasing modern trends.

## Summary

The writer argues that *Final Fantasy Resonance*, despite weak writing and other flaws, offers a model for future games in the series: it is confident in its own identity rather than trying to fit current gaming trends. They say this matters because recent mainline entries have often seemed uncertain about what Final Fantasy should be.

The article contrasts the series’ recent focus on prestige, expansive worlds and action combat with Resonance’s use of turn-based combat and a refreshed job system. Its team-building roles, world map and side quests add variety without making the experience feel bloated, the writer argues. They acknowledge that the game’s approach might have been harder to justify commercially in 2015, before the industry’s appetite for photorealistic, expansive games began to shift.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
