Terrible GTA Trilogy remasters were actually enjoyed by “a lot of people,” says studio boss who “agreed with most of the people’s reactions”
The head of Grove Street Games, the studio behind Grand Theft Auto: The Trilogy – The Definitive Edition, has offered a candid reflection on the poorly received 2021 remasters. Despite the widespread criticism the collection attracted at launch, the studio boss maintains that "a lot of people" genuinely enjoyed the games, while acknowledging that he personally "agreed with most of the people's reactions" to the project's shortcomings. The comments matter because they mark a rare moment of a developer publicly validating both the backlash and the audience that still found value in the remastered trilogy.
The Definitive Edition bundled remasters of Grand Theft Auto III, Vice City and San Andreas, and became notorious at release for numerous bugs, visual glitches and design issues that drew heavy fan and critic disapproval. The studio boss's remarks strike a balanced tone, recognising the legitimacy of the negative response while pointing to a segment of players who still had a positive experience with the collection. The full context of the article was largely obscured by embedded page code, limiting the additional detail available.
- Grove Street Games' boss says many players still enjoyed the maligned GTA Trilogy remasters.
- He admits he agreed with most of the critical reactions.
- The 2021 Definitive Edition was widely panned for bugs and glitches.