# Todd Howard says layoffs at Bethesda were “really tough”: “We’re going through a change so that we focus best on the franchises”

- URL: https://talkfuse.com/story/todd-howard-says-layoffs-at-bethesda-were-really-tough-were-going-through-a-change-so-that-we-focus-best-on-the-franchises/
- Published: 2026-07-17T16:10:51+00:00
- Original publisher: GamesRadar+
- Original article: https://www.gamesradar.com/games/fallout/todd-howard-says-layoffs-at-bethesda-were-really-tough-were-going-through-a-change-so-that-we-focus-best-on-the-franchises/
- Topics: Americas, Entertainment, Gaming

## Key points

- Bethesda Game Studios underwent staff reductions as part of Microsoft's layoff wave affecting multiple ZeniMax subsidiaries
- Todd Howard acknowledged the cuts were difficult but described them as necessary to focus on major franchise development
- The restructuring concentrates resources on flagship titles: The Elder Scrolls 6 and Fallout 5 at Bethesda, plus Doom, Quake, and Wolfenstein at other ZeniMax studios

## Summary

Bethesda Game Studios' leadership acknowledged that the recent staff reductions brought genuine hardship to the studio and its workforce. Microsoft implemented these cuts across multiple subsidiaries, including id Software and ZeniMax Online Studios, affecting even long-tenured employees.

Todd Howard characterized the workforce reduction as a necessary phase in the studio's evolution, drawing parallels to past challenges the company had navigated throughout its four decades of operation. The restructuring is designed to streamline development efforts around core intellectual properties, with Bethesda Game Studios now prioritizing the next entries in The Elder Scrolls and Fallout franchises, while associated studios concentrate on Doom, Quake, and Wolfenstein titles.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
