# Under pressure, Big Walk studio reveals it used generative AI “sparingly” while making its hit 2026 game

- URL: https://talkfuse.com/story/under-pressure-big-walk-studio-reveals-it-used-generative-ai-sparingly-while-making-its-hit-2026-game/
- Published: 2026-11-10T10:51:40+00:00
- Updated: 2026-11-10T11:27:56+00:00
- Original publisher: Eurogamer
- Original article: https://www.eurogamer.net/house-house-big-walk-generative-ai-development
- Topics: AI, Software, Technology

## Key points

- House House says AI helped with debugging Big Walk.
- It estimates under 0.1 per cent of the code was affected.
- The studio says it will introduce a fuller AI policy.

## Summary

Australian studio House House has disclosed that it used generative AI sparingly while developing its multiplayer puzzle game Big Walk, mainly to investigate technical problems and help debug code. The disclosure followed a dispute among Independent Games Festival jurors, some of whom said they would not vote for games made with generative AI.

House House estimates that well under 0.1 per cent of Big Walk’s code was connected to AI assistance, and says AI was not used in any other part of development. The studio had no internal AI policy at the time and called that a failure, promising a more comprehensive policy in future; it also said the disclosure was made because the issue had become a matter of public interest.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
