What we’ve been playing – “I don’t think this is this game’s biggest problem”

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What we’ve been playing – “I don’t think this is this game’s biggest problem”

Eurogamer · 2 hours ago

Eurogamer's regular "What We've Been Playing" feature shares brief personal reflections from staff writers on the games occupying their time this week, spanning both blockbuster releases and old favourites. The piece highlights how staff use games for comfort, nostalgia and social connection, while also offering a more considered take on criticism levelled at a major recent release, Marvel's Wolverine.

Contributors include Kelsey returning to Hitman World of Assassination for its stealthy, comforting appeal; Connor revisiting MapleStory ahead of October's MapleStory Classic World launch and reflecting on how much the MMO has changed; Chris defending Marvel's Wolverine against criticism of excessive hand-holding, arguing the game has bigger flaws than its signposting; Bertie continuing a group readers' playthrough of Big Walk, a cooperative game about shared experience rather than completion; and Marie returning to Spyro. The feature is part of an ongoing weekly series with an accessible archive of past instalments.

  • Eurogamer staff share what they've played this week.
  • Chris argues Wolverine's hand-holding isn't its biggest flaw.
  • Bertie's group Big Walk playthrough continues, mid-progress.

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Kelsey, Connor, Chris, Bertie and Marie are staff writers at the games site Eurogamer, which runs a regular weekly column called "What We've Been Playing." In it, contributors write brief, personal accounts of whatever games they have been spending time with, whether that's a big new release or something older they have returned to.

This particular instalment features Kelsey on the stealth game Hitman World of Assassination, Connor on the long-running online game MapleStory ahead of a new version launching in October, Chris giving his view on the recent Marvel's Wolverine game, Bertie on a co-operative title called Big Walk, and Marie revisiting the older Spyro series.

The feature is a recurring, informal series rather than a single news event, so it mixes reflections on nostalgia and comfort with some more critical commentary, including Chris's response to complaints that Marvel's Wolverine holds players' hands too much.

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