# With WoW: Forever, Blizzard promises “our aim in class design is not perfect numerical equality”

- URL: https://talkfuse.com/story/with-wow-forever-blizzard-promises-our-aim-in-class-design-is-not-perfect-numerical-equality/
- Published: 2026-11-03T17:38:11+00:00
- Updated: 2026-11-06T10:51:28+00:00
- Original publisher: GamesRadar+
- Original article: https://www.gamesradar.com/games/world-of-warcraft/with-world-of-warcraft-forever-blizzard-promises-our-aim-in-class-design-is-not-perfect-numerical-equality/
- Topics: Gaming

## Key points

- Blizzard is tuning classes in response to Beta feedback.
- The goal is distinct strengths, not perfect numerical equality.
- More balancing is planned after level 30 player data.

## Summary

Blizzard is revising class design in World of Warcraft: Forever after Beta feedback, aiming to make each class feel distinctive and useful rather than numerically equal. The changes matter because they shape how players contribute to groups and are intended to preserve memorable class strengths.

The developers say they raised damage across classes and increased the health of higher-level creatures to create room for tuning. Blizzard is adjusting choices it considers too influenced by later expansions, with further changes planned after players reach level 30 and try varied content. The game’s class balance will continue to evolve after launch.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
