# World of Warcraft: Forever bumps dungeon XP from monsters by 50% after some community feedback I will diplomatically call passionate

- URL: https://talkfuse.com/story/world-of-warcraft-forever-bumps-dungeon-xp-from-monsters-by-50-after-some-community-feedback-i-will-diplomatically-call-passionate/
- Published: 2026-11-09T12:00:26+00:00
- Updated: 2026-11-09T12:49:30+00:00
- Original publisher: PC Gamer
- Original article: https://www.pcgamer.com/games/world-of-warcraft/world-of-warcraft-forever-bumps-dungeon-xp-from-monsters-by-50-percent-after-some-community-feedback-i-will-diplomatically-call-passionate/
- Topics: Entertainment, Horror

## Key points

- Dungeon monster XP has increased by 50%.
- The bonus applies to current XP, so 40 becomes 60.
- The change follows complaints from dungeon-focused players.

## Summary

World of Warcraft: Forever has increased experience gained from killing dungeon monsters by 50% after players criticised the low rewards for repeat dungeon runs. Blizzard says the hotfix should make returning to dungeons feel more worthwhile, addressing concerns among players who prefer group-based play.

The change raises existing kill XP rather than adding 50 percentage points: a monster that gave 40 XP now gives 60. Dungeon quests remain a major source of experience, and the game has more dungeons to move between, but efficient levelling still involves some questing. The debate reflects different expectations of Forever: some players want dungeons to remain a strong way to level, while others support its emphasis on quests and exploring the open world.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
