# Zelda: Ocarina of Time designer wanted Navi to be a “cute girl,” but it “wasn’t possible” on N64

- URL: https://talkfuse.com/story/zelda-ocarina-of-time-designer-wanted-navi-to-be-a-cute-girl-but-it-wasnt-possible-on-n64/
- Published: 2026-10-23T18:56:46+00:00
- Updated: 2026-10-23T19:13:35+00:00
- Original publisher: GamesRadar+
- Original article: https://www.gamesradar.com/games/the-legend-of-zelda/zelda-ocarina-of-time-designer-wanted-navi-to-be-a-cute-girl-but-that-wasnt-possible-with-the-nintendo-64/
- Topics: Culture, Fashion

## Key points

- Miyamoto imagined Navi as a cute girl.
- N64 limitations led to her fairy form.
- Navi’s design served a practical gameplay role.

## Summary

Shigeru Miyamoto wanted Navi, Link’s companion in The Legend of Zelda: Ocarina of Time, to be a “cute girl”, but the Nintendo 64 could not support the idea as he imagined it. The comments highlight how the console’s technical limits shaped the game’s characters and design.

Navi was instead created as a small, glowing fairy who could guide players and draw attention to points of interest. The article says Miyamoto discussed the idea in a Japanese interview, reflecting on the compromises involved in bringing the game to life on the N64.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
