# Zelda: Ocarina of Time on N64 actually had a jump button early in development

- URL: https://talkfuse.com/story/zelda-ocarina-of-time-on-n64-actually-had-a-jump-button-early-in-development/
- Published: 2026-10-22T20:59:23+00:00
- Updated: 2026-10-22T21:28:34+00:00
- Original publisher: GamesRadar+
- Original article: https://www.gamesradar.com/games/the-legend-of-zelda/zelda-ocarina-of-time-on-n64-actually-had-a-jump-button-early-in-development-29-years-before-nintendos-remake-added-one/
- Topics: Gaming

## Key points

- Early Ocarina of Time prototypes had a jump button.
- The N64 release made Link jump automatically at ledges.
- A remake is reported to add a dedicated jump control.

## Summary

Early development versions of The Legend of Zelda: Ocarina of Time included a dedicated jump button, but the feature was removed before the Nintendo 64 game was released. The discovery highlights how the game’s controls changed during development, decades before a remake was reported to add a jump button.

Developer Toru Osawa described the early control scheme in a Japanese interview, explaining that players could jump with a button. The N64 release instead made Link jump automatically when running off an edge, a design that became characteristic of the game. The article connects the old prototype detail to Nintendo’s announced remake, which is expected to give jumping a dedicated control.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
