# Zelda: Ocarina of Time remake added a jump button to avoid being “jarring”

- URL: https://talkfuse.com/story/zelda-ocarina-of-time-remake-added-a-jump-button-to-avoid-being-jarring/
- Published: 2026-11-03T17:27:48+00:00
- Updated: 2026-11-06T10:51:55+00:00
- Original publisher: GamesRadar+
- Original article: https://www.gamesradar.com/games/the-legend-of-zelda/zelda-ocarina-of-time-remake-added-a-jump-button-to-avoid-being-jarring-but-some-nintendo-veterans-were-nervous-are-we-sure-about-this/
- Topics: Gaming

## Key points

- Ocarina of Time’s remake adds a jump button.
- Developers adjusted terrain for both versions of Link.
- Players can choose between two Jump Attack controls.

## Summary

Nintendo has added an on-demand jump button to the Switch 2 remake of The Legend of Zelda: Ocarina of Time, aiming to make the 1998 adventure feel less jarring to players familiar with newer Zelda games. The change matters because it alters how players move through the world and required developers to revisit terrain and gaps designed around the original game’s restricted jumping.

Director HokWai Ng said players can now jump anywhere with one button, while producer Eiji Aonuma noted that this freedom meant anticipating more possible player behaviour. Designers had to account for the slightly different jump distances of Young and Adult Link. The remake also offers two Jump Attack control schemes, after Aonuma found the newer two-step method less satisfying; the team also removed proposed warp points to preserve discoveries during exploration.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
