# Zero Company is becoming everything I wanted XCOM 2 to be

- URL: https://talkfuse.com/story/zero-company-is-becoming-everything-i-wanted-xcom-2-to-be/
- Published: 2026-10-23T20:20:40+00:00
- Updated: 2026-10-23T21:25:53+00:00
- Original publisher: Destructoid
- Original article: https://www.destructoid.com/zero-company-is-becoming-everything-i-wanted-xcom-2-to-be/
- Topics: Business, Companies

## Key points

- Zero Company has won over an XCOM 2 sceptic.
- Clear information and flexible actions make combat feel fairer.
- New campaign modifiers may address its low difficulty.

## Summary

Zero Company, a turn-based strategy game set in the Star Wars universe, has exceeded the writer’s expectations and eased their disappointment with XCOM 2. Its clear presentation of hit chances and enemy positions, along with more flexible action points, makes battles feel fairer and gives players more control.

The writer contrasts this with frustrations in the XCOM games, including steep early difficulty, technical problems at XCOM 2’s launch and a campaign timer they found awkward. Zero Company’s handcrafted missions put players straight into combat, using incoming threats as a more natural time pressure. The game is currently too easy for the writer, but newly added campaign modifiers may provide a tougher challenge.

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Summarised by TalkFuse (https://talkfuse.com/). Quote the original publisher for the reporting and link this page for the summary and discussion.
