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Promising PS5 RPG The Blood of Dawnwalker Pulls a Mass Effect with Save Data Transfers to Future Games
Bandai Namco has confirmed that upcoming PS5 RPG The Blood of Dawnwalker will let players carry save data over into future instalments, following a similar approach to the Mass Effect trilogy. The feature was revealed after game director Konrad Tomaszkiewicz discussed transferring saves and player choices in an interview with Eurogamer, prompting Bandai Namco to confirm players will be able to "carry the save from the first game" into its sequels. It underscores developer Rebel Wolves' ambition to build The Blood of Dawnwalker into an ongoing series rather than a standalone title.
Rebel Wolves has previously teased that the story of protagonist Coen will continue across centuries and locations beyond the game's setting of Vale Sangora, with future entries bringing new powers and dilemmas. The Blood of Dawnwalker is set to release on PS5 on 3rd September 2026, and comments from the Eurogamer interview suggest a time period for the next game may already have been decided internally, though further details remain unconfirmed.
In short
- Blood of Dawnwalker saves will carry over to future sequels
- Bandai Namco confirms Mass Effect-style save transfer feature
- Game releases on PS5 on 3rd September 2026
Explained simply
The Blood of Dawnwalker is an upcoming PlayStation 5 role-playing game from developer Rebel Wolves, published by Bandai Namco. Rather than being a standalone title, it is designed as the start of an ongoing series, with the story of its protagonist Coen set to span multiple games across different locations and time periods.
The game is designed so that players' progress and story choices from the first game will carry forward into its sequels. This mirrors an approach made famous by the Mass Effect trilogy, where decisions made in one game directly affected the story in the next instalments.
The Blood of Dawnwalker launches on PlayStation 5 on 3 September 2026, and developers have indicated the trajectory for future games has already been planned internally. The approach of allowing player choices to persist across instalments reflects the studio's ambition to build an interconnected narrative world rather than treating each game as a fresh start.
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