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Starfield Modder is Trying to Make The Game’s Spaceship Take-Offs as Seamless as Possible, But Admits Landings ‘Probably Won’t Ever Happen’
A Starfield modder is developing a mod to remove the jarring loading screen that appears when spaceships take off from a planet's surface, aiming to replicate the seamless flight experience of games like No Man's Sky. The disjointed take-off and landing sequences have long been one of the most criticised aspects of Bethesda's space RPG, and while the developer has previously improved in-system flight, fans have wanted a fully seamless experience since launch.
The "Seamless Planet Takeoffs" mod, created by 0xBobby, removes the loading screen on take-off by spawning the ship above the landing site and switching to a first-person cockpit view to disguise the transition. The creator, however, says a matching fix for seamless landings is unlikely, calling it far more technically complex and stating "the chances of it happening are pretty much zero." The news comes as Bethesda works on The Elder Scrolls 6 and Fallout 5, while confirming Starfield's Starborn DLC is still planned for 2027 amid recent Xbox layoffs.
In short
- Modder builds seamless take-off mod for Starfield spaceships
- Mod hides loading screens using cockpit view and ship spawning
- Seamless landings deemed too complex, "probably won't ever happen"
Explained simply
Starfield is a role-playing game set in space, made by Bethesda. Players can explore planets and travel between them in their own spacecraft, but some journeys involve loading screens that interrupt the action.
A mod is a change made by a player to a game. The creator of Seamless Planet Takeoffs, known as 0xBobby, has found a way to hide the loading screen when a ship lifts off by moving the view to the cockpit as the ship appears above the planet.
Taking off and landing are separate parts of the game’s travel system, and changing one does not automatically change the other. The distinction matters to players who want uninterrupted journeys, but the mod’s creator says making landings seamless is much harder.
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