Baldur’s Gate 3 player throws 60-hour Honour Mode run with just 2 fights left by falling for one of the D&D RPG’s most dishonorable deaths

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Baldur’s Gate 3 player throws 60-hour Honour Mode run with just 2 fights left by falling for one of the D&D RPG’s most dishonorable deaths

GamesRadar+ · 4 hours ago

A Baldur's Gate 3 player's 60-hour Honour Mode playthrough came to an abrupt end just two fights before completion, after their character died in what has been described as one of the game's most embarrassing, "dishonourable" ways to go. Honour Mode is the game's permadeath difficulty setting, meaning any death ends the run for good with no reloading, so losing a character this close to the finish after such a long investment of time struck a chord with the wider Baldur's Gate 3 community.

The report, shared via GamesRadar, highlights how the setback wasn't the result of a tough boss encounter but rather an avoidable, almost comedic mistake consistent with the kind of low-stakes deaths players often mock in Dungeons & Dragons lore, such as environmental hazards or self-inflicted errors rather than combat losses. The story underscores the unforgiving nature of Honour Mode, where even players who have navigated dozens of difficult battles can be undone by a single careless moment, reigniting discussion among fans about the mode's harsh permadeath rules so close to a run's conclusion.

  • A 60-hour Baldur's Gate 3 Honour Mode run ended just two fights from finishing.
  • The character died an avoidable, "dishonourable" death rather than in tough combat.
  • Honour Mode's permadeath rules mean the entire run is now lost for good.

Research Science

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