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You can trade in your enemy’s teeth to “bend” time in vampire RPG The Blood of Dawnwalker, care of some really horrible Tooth Fairies
The Blood of Dawnwalker, a dark fantasy vampire role-playing game due in September, will let players trade enemies’ teeth to supernatural creatures in exchange for ways to alter its time limit. The feature matters because the game centres on rescuing the protagonist’s abducted family within 30 days and nights, although time only advances during certain decision-making moments.
The tooth traders, called Sanzhana, are moth-like beings that collect enamel from corpses and barter with unsavoury characters. Creative director Mateusz Tomaszkiewicz said their time-bending abilities are intended to create exceptions to the game’s systems and encourage unexpected discoveries, but the exact effects and limits of trading teeth have not yet been explained.
In short
- Teeth can be exchanged to influence the game’s time limit.
- The vampire RPG gives players 30 days to save their family.
- The Blood of Dawnwalker launches in September.
Explained simply
The Blood of Dawnwalker is a dark fantasy vampire role-playing game scheduled for release in September. The game's central quest is rescuing your character's abducted family within a fixed 30-day period.
Rather than advancing continuously, time in the game progresses only at specific story moments. Players can collect teeth from defeated enemies and trade them with Sanzhana, mysterious moth-like creatures, to gain abilities that reshape how the game's time mechanics function.
This tooth-trading system is intended to provide players with unexpected options and encourage exploration beyond the main storyline. The developers have not yet fully detailed what effects players can achieve or how often they can trade, leaving the mechanic's full scope unknown.