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All Shift at Midnight pets and how to cure them
Destructoid has published a guide explaining the pet system in the horror co-op game Shift at Midnight, in which players adopt a companion at the start of the game whose survival affects which ending they receive. Although pets offer no direct in-game advantages, keeping them alive requires ongoing care and money management, tying the mechanic into the game's broader survival and resource-earning loop.
– Three pet options: a dog (two size variants), a cat (one orange variant), or a goose (one variant); can be swapped early on. – Pets are healthy at first but eventually fall ill and must be treated with in-game funds or they will die. – Costs: $20 for the first treatment, $40 for further medicine, and $250 for surgery, totalling $310. – Players earn $10 per night over 13 nights ($130) plus a 10% commission on sales, requiring roughly $1,800 in sales to cover the remaining $180 needed.
In short
- Shift at Midnight lets players pick a pet: dog, cat or goose.
- Pets get sick and need paid treatment, up to $310 total.
- Failing to cure a pet affects the game's ending.
Explained simply
Shift at Midnight is a horror co-operative game in which players must work together to survive. At the start, each player adopts a pet companion—choosing from a dog, cat or goose—and how well they care for it affects which ending they ultimately receive.
The pet system requires both time and money to maintain. Players' pets will eventually fall ill and need treatment with in-game currency; without medical care, they will die. Treatment costs escalate from $20 for initial medication to $40 for further doses and $250 for surgery, totalling $310.
Managing a pet's health ties into the broader survival challenge of the game. Players must earn enough money through nightly wages and sales commissions to cover both their pet's medical costs and their own survival expenses.