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Final Fantasy 14 Will Be The Biggest Game on Nintendo Switch 2 by Install Size, and Take Up Almost Half of the Console’s Entire Memory
Final Fantasy 14 will become the largest game on the Nintendo Switch 2 by install size when it launches on 4 August, taking up nearly half the console's 256GB of storage. The scale of the download highlights the trade-offs Switch 2 owners face with a fixed-memory console, as major third-party titles increasingly demand large chunks of the system's limited space, likely pushing many players towards buying additional SD cards.
The Square Enix MMO will require 117.2GB of storage, according to an eShop listing, roughly double its footprint on PlayStation 5 (which uses file compression) but similar to its size on PC. That total covers all five existing expansions—Heavensward, Stormblood, Shadowbringers, Endwalker and Dawntrail—though a sixth, Evercold, is due from January and will add further bulk. It will overtake Square Enix's own Final Fantasy 7 Rebirth (91.8GB) as the biggest single Switch 2 game, though not the Kingdom Hearts Collection bundle (131GB). Director Naoki Yoshida confirmed the launch date at Fan Festival 2026 in Berlin, adding that the game will be free to play for its first month while servers are stabilised, after which a subscription will be required.
In short
- Final Fantasy 14 hits Switch 2 on 4 August at 117.2GB.
- Install takes up nearly half the console's 256GB storage.
- First month free; subscription required afterwards.
Explained simply
Final Fantasy 14 is a massively multiplayer online role-playing game developed by Square Enix that allows thousands of players to interact in a shared virtual world. It has been a popular title on other gaming platforms for over a decade.
The Nintendo Switch 2 is Nintendo's newest handheld console, which can be played as a portable device or connected to a television screen. It has a fixed amount of internal storage that cannot be expanded internally, though players can add external memory cards for additional space.
Video games have become considerably larger in file size as developers incorporate increasingly detailed graphics and expansive game worlds. The challenge this creates becomes particularly acute on a console with fixed internal storage, where storing a single large title can reduce the space available for other games.