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BeastLink Dev Giving Itself More Time to Tighten Up PS5 Frame Rate
Grove Street Games, the studio behind BeastLink and previously known for its work on the GTA Trilogy remaster, has released a new PlayStation-focused trailer for its upcoming kaiju action game but stopped short of confirming a PS5 release date. Instead, the trailer simply states the game is "coming soon", suggesting the developer wants extra time to fine-tune performance on Sony's console before launch. This matters for prospective players because BeastLink's ambitious scale, including large-scale destruction and enormous creature battles, raises questions about how well it will run on PS5 hardware.
BeastLink is an online action title pitting human players against giant kaiju in destructible city environments, with support for both solo play and large-scale 32-player online matches. Players will also be able to take control of the kaiju at certain points in battle, each offering distinct abilities. While a PC Early Access version is confirmed to launch on 18th August, no equivalent date has yet been set for PS5, with the extra development time apparently aimed at improving frame rate stability.
In short
- BeastLink's PS5 release date remains unconfirmed, despite a new trailer.
- Developer appears to be using extra time to improve frame rate performance.
- PC Early Access version is still set to launch on 18th August.
Explained simply
BeastLink is an upcoming online action game made by Grove Street Games, the studio that previously worked on the Grand Theft Auto Trilogy remaster. The game puts players into intense battles with giant kaiju creatures in sprawling, destructible cities.
The game supports various modes, from solo play to large-scale online matches featuring up to 32 players. During battles, players can take control of the kaiju themselves, with each creature having its own unique abilities and powers in combat.
Grove Street Games is working on bringing BeastLink to multiple platforms. The ambitious scale of the game—with large-scale destruction and epic creature battles—means the studio is putting careful work into optimising performance across different systems as it prepares for release.
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