BioWare Lost The Knowledge Needed To Remaster Dragon Age, Former Producer Says
Former Dragon Age producer Mark Darrah has said a remastered collection of the series’ first three games is unlikely because BioWare no longer has people who understand the older technology on which the first two were built. His comments matter because they suggest that, despite fan interest and the success of Mass Effect: Legendary Edition, reviving Dragon Age: Origins and Dragon Age 2 would be substantially more difficult than a conventional remaster.
Darrah, who spent 23 years at BioWare and left in 2020, had envisaged a “Champion’s Trilogy” combining 2009’s Origins, 2011’s Dragon Age 2 and 2014’s Inquisition. Unlike the Mass Effect trilogy, which used Unreal Engine 3, the first two Dragon Age games used bespoke versions of BioWare’s Aurora engine: Eclipse for Origins and Lycium for Dragon Age 2. He said a remaster would probably require a new team, while BioWare is focused on the next Mass Effect game.
- Old engine expertise makes Dragon Age remasters unlikely.
- Origins and Dragon Age 2 used bespoke technology.
- BioWare is focused on the next Mass Effect.