‘Tormented Souls’: ZQ Entertainment, Prime Universe & Longevity Pictures Acquire Film & TV Rights To Horror Video Game

Deadline ·

ZQ Entertainment, Prime Universe Films and Longevity Pictures have acquired the exclusive film and television rights to Tormented Souls, the survival horror video game franchise created by indie developer Dual Effect. The deal signals continued Hollywood interest in adapting video games, with backers betting that the game's growing global fanbase can support a major horror franchise on screen.

ZQ Entertainment will finance development and co-finance production, with the project produced by Prime Universe's Adrian Askarieh, ZQ's Ara Keshishian and Petr Jakl, and Longevity's Majd Nassif. Tormented Souls, originally released on Steam via publisher PQube Games before expanding to PlayStation, Xbox and Nintendo Switch, follows Caroline Walker as she searches for missing twin girls inside the abandoned Wildberger Hospital, encountering grotesque experiments and supernatural horrors; the game has since spawned a sequel, Tormented Souls 2.

In short

  • Studios acquire film/TV rights to horror game Tormented Souls.
  • Deal involves ZQ Entertainment, Prime Universe Films, Longevity Pictures.
  • Producers aim to build a major horror movie franchise.

Explained simply

Tormented Souls is a survival horror video game developed by indie studio Dual Effect. The game follows Caroline Walker as she searches for missing twin girls inside an abandoned hospital whilst uncovering grotesque experiments and supernatural horrors. Originally released on Steam through publisher PQube Games, the game has since expanded to PlayStation, Xbox and Nintendo Switch, and spawned a sequel.

Hollywood has increasingly turned to video games as source material for films and television in recent years. This reflects both the enormous size of the gaming industry and the fact that successful games often bring established audiences with them. Producers see adapting popular gaming franchises as a way to reach these existing audiences through film and television projects.

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