BioWare’s Former Dragon Age Boss Says a Mass Effect-Style Remaster Trilogy Is Pretty Much Impossible
Former BioWare producer Mark Darrah has said a remastered Dragon Age trilogy in the style of the Mass Effect Legendary Edition is essentially impossible, because virtually no one left at or outside BioWare understands the Aurora Engine that the original games were built on. Speaking to FRVR, Darrah explained that this loss of institutional knowledge rules out outsourcing the work, unlike Mass Effect, which was built on the widely supported Unreal Engine, meaning fans hoping for a compilation of the first three games are likely to be disappointed.
Darrah, who previously floated the idea of a unifying "Champion's Trilogy" covering Dragon Age: Origins (2009), Dragon Age 2 (2011) and Dragon Age: Inquisition (2014), said the only realistic path would be EA building a dedicated team solely for the project, something the publisher is unlikely to prioritise over new releases. He noted EA has generally shown little enthusiasm for remasters, with the Mass Effect trilogy and the Dead Space remake standing as rare exceptions, and suggested the commercial failure of Dragon Age: The Veilguard may have further dampened any appetite to revisit the franchise.
- Ex-BioWare boss Mark Darrah says Dragon Age trilogy remaster is nearly impossible
- Reason: almost no one understands the old Aurora Engine anymore
- Veilguard's poor performance may discourage EA from investing further